CoUect your special reward ror providing your time as a DM to make the event happen. Make sure the players w rite down rewa rds on their D& D Encounters Play Trackers. Give out treasure a nd experience paints. The organizer nus out the Renown Point Tracker for the location and te lls you if any players have earned D&D Encounters Cards. Report Renown Point totals earned for each player to the organi zer. Make su re you've recorded all the DCI / RPGA numbers on it, along with names and the play date. Turn in your session tracking sheet to the organi zer. Make sure your players lral:k this Information on their D&D Encounters Play Trackers. and other daily resources do not refresh in between sessions, Healing su rges used, daily powers expended. Have the adventurers ta ke a short rest iftJley want, but remind them to track their da ily abilities.you can make some adjustments to the adventure (sec the sidebar on page 5) to facilitate player fu n. Make decisions and adjudications that enha nce the fun of the gam e_ As the DM.Each session is one encounter.Jusl OM the encounter aSSigned for that week's session_ Typical playing time fo r one encounter is 90 minutes to 2 hours_.If you or any of the players don't have a DCIIRPG A number, ask the organizer fo r a membcrship card. Record all the players' DCl / RPGA numbers on it. Get a session tracking sheet from the organl7.e r.found in the play kiloaJlows the players to track treasure, experience, and Renown Points earned for each play session. Give each player a D&D Encounters Play Tracker.Players can use one of the characters provided in tJle kit or call create their own personas using the DUNGEONS & DRAGONS rules. Ensure that each player has a character 10 play.read the appropriate sections and what has come before. Read Session 1: On the Road, page 6, and Stirge Attack, page 8_ Ifyoll arc starting at a nother point.Skim the Adventure Background and Adventure Summary to get a feel for the now of the story.Follow the steps below to prepare for play. includ ing poster maps of encounter areas a nd a sheet of token s to represent monsters. Preparing for Play The D UNGEONS & DRAGONS ENCOUNTERS play kit provides a ll you need to OM this adventure. or events indu ed herein Is purely coincidental. Any r"productlon or unaut horlz"d use of ttoe material or artwork contained herein Is prolllbited without the ex press written permiss ion of Wizard s of the Coast lLC. This material Is protected under the copyright laws of the United Stat"s of America. An Wizards characters and the distinctive likenesses the reof are prope rt y of Wizards of the COilst lLC. and their rupee llve logos are tr~dem~rks of Wizards of the Coast In the U.S.A. all orhe r Wlz~rds of the Coast product name s. Production Manage r Cynda Callaway Organized Play Chuck Arnett, Chris Tulilch DUNGEONS & DRACONS, Wizards of the Coast, Wizards Play Network, DUNC~ONS & DR"coNS ENCOUNTERS, Heroesofrhe fallen lands, HefO~ aflhe Fo'sotun KinSdams. Engle Publishing Produc tion Specialist Angelika Lokotz Prepress Manage r Jefferson Dunlap Imaging Technid an Brian Dumas Interior Illustrations Sam Burley, Chlppy, Empty Room Studi os, Adam Gillespie, Lars Grant-W est, Woodrow Hinton III, Ra lph Horsley, Jorge late ra, Jim Nelson Cartography Sean "Macdona ld. Alexander Jurkat Managing Editor Kim Mo ha nĭirector or 0 &0 R&D and Book Publishing Bill Siavicsek 0&0 RPG Group Manager Mike Mearls 0 &0 Senior Producer Christopher PerkinsĠ&0 Producer Greg Bilsland D&D Senior Creative Art Direct or J on Schindehette Cover Illustration Willia m O'Connor Each week, players can earn in-game rewards for their cha racters and Renown Points toward special progratll-exdusivt: O&D Fortune Cards™ Ihat can be used in this and future seasons of DUNGEONS & DR AGONS ENCOUNTE RS play.ĭevelopme nt Greg Bilsland Editing M. This ad venture is a mini-campaign season deSigned to be played in one-encounter session s once per week al your local Wizards Play Network location. Welcome to DUNGEONS & DttAGONS ENCOUNTt:HSl'Id, an exciting official DUNGEONS & DRAGONS
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